Our Programs

What Accel Education Brings to Your School

Accel Education brings hands-on STEM, robotics, and coding programs directly to your classrooms. We create engaging, interactive learning experiences that help students develop problem-solving skills, teamwork, and confidence with technology. By combining creativity with real-world applications, we prepare students for the future of work while making learning fun and impactful.

Designed for Young Minds

Interactive Learning with Robotics and Code

At Accel Education, we believe the best way to learn is by doing. Our robotics and coding programs immerse students in hands-on activities that bring abstract concepts to life. From building and programming robots to solving real-world challenges, students develop problem-solving, teamwork, and critical thinking skills in a fun and engaging way.

Designed for learners ages 7 to 16, our curriculum grows with students, starting from simple coding fundamentals and advancing to more complex robotics and design thinking. Every activity encourages creativity, collaboration, and resilience, helping students build confidence while discovering how technology shapes the world around them.

By blending play with purpose, Accel Education empowers young minds to not only use technology but to create with it, unlocking their potential as future innovators, leaders, and problem-solvers.

Built for Progress

Program Structure & Sequence

Our programs are carefully structured to guide students step by step as they grow. Each level is designed with age-appropriate lessons that build on prior knowledge, helping students progress from foundational skills to more advanced problem-solving and coding. Through this sequence, children gain confidence while developing the creativity and technical skills needed for future learning.

Level B - Infants B & J1

Week 1
Revisiting Dash & Recap with Challenges

Students re-familiarize themselves with Dash through fun recap challenges using sequences, lights, sounds, and movement.

Week 2
Sequencing with Conditions (If/Then Logic)

Introduce simple conditionals using real-life examples and basic coding logic like “If button A is pressed, then...”.

Week 3
Advanced Loops in Action

Reinforce the use of loops to simplify repeated actions in coding. Practice with patterns, songs, and movement.

Week 4
Coding with Events (Triggers and Reactions)

Explore event-based coding by having Dash respond to triggers like button presses or start blocks.

Week 5
Team Coding & Collaboration Challenges

Work in small teams to complete Dash missions. Emphasize teamwork, communication, and shared problem-solving.

Week 6
Storytelling with Dash: Creating Scenes

Combine coding and creativity. Students program Dash to act out a mini story using sounds, lights, and movement.

Week 7
Iteration and Redesign: Fixing Dash’s Journey

Introduce debugging and improvement. Students revisit and refine their code for better results.

Week 8
Project Showcase and Peer Feedback

Present final projects to the class. Give and receive peer feedback, and reflect on growth during the term.

Level C - J2

Week 1
Recap with Coding Challenges and Debugging

Students complete fun recap tasks that highlight sequencing, loops, and problem-solving. Introduce the concept of debugging to fix errors in code.

Week 2
Complex Loops and Nested Patterns

Explore more advanced loop structures—loops within loops—and how they simplify complex repetitive tasks.

Week 3
Event-Based Programming

Introduce "when" events (e.g., when button is pressed, when object is touched). Students use triggers to activate different behaviors in Dash.

Week 4
Introducing Variables Through Real-Life Examples

Explain what a variable is (e.g., score, number of steps) and explore simple variable use in coding with Dash or unplugged activities.

Week 5
Sensor Input and Reactive Behaviors

Use Dash’s sensors (if available) or simulated conditions to react to surroundings—e.g., avoid walls, stop when near an object.

Week 6
Planning and Designing a Group Project

Students brainstorm, sketch, and plan their own Dash-based project. Focus on teamwork, creativity, and goal setting.

Week 7
Building, Testing and Refining Projects

Students build and refine their group projects using coding knowledge, testing frequently and making improvements.

Week 8
Final Presentations and Peer Feedback

Students present their projects, explain their code, and receive feedback. Celebrate achievements and reflect on learning.

Level D - J3 & J4

Week 1
Debugging and Optimizing Code

Focus on identifying and fixing errors. Teach how to streamline and improve existing code for efficiency and clarity.

Week 2
Multi-Step Algorithms and Flowcharts

Deepen algorithmic thinking—students plan and diagram multi-step solutions before coding them.

Week 3
Creating and Using Functions (My Blocks)

Introduce custom blocks or functions. Students group actions together and reuse them to simplify code.

Week 4
Advanced Conditional Logic

Explore compound conditions (e.g., if A and B happen). Use these to make Dash react in more specific ways.

Week 5
Using Sensor Data in Projects

Incorporate Dash’s sensors (distance, sound, etc.) or use simulated inputs to create interactive, responsive programs.

Week 6
Designing Real-World Problem Solving Projects

Students identify real-life problems Dash can help with, and begin planning solutions using design thinking principles.

Week 7
Building, Testing, and Iterating Projects

Apply advanced coding concepts while building. Focus on testing, debugging, and refining.

Week 8
Final Project Showcase and Peer Assessment

Students present their completed projects, explain their design and coding process, and engage in structured peer feedback.

Montessori Students - After School

Week 1
Meet Dash & Explore

Free exploration with Dash; guided play using Dash’s sounds, lights, and movements.

Week 2
Sequencing Steps

Story-based coding: students help Dash complete a fairy tale or daily routine using step-by-step actions.

Week 3
Loops Are Repeats

Learn what a loop is through clapping games, then program Dash to repeat a movement.

Week 4
If/Then Logic

Use simple conditions like “If you press button A, then Dash turns” – real-world and coding examples.

Week 5
Sounds & Lights Show

Use Dash’s lights and sounds to create a performance with sequencing and repeat blocks.

Week 6
Obstacle Course

Students sequence Dash to go around cones or blocks with start-to-end planning.

Week 7
Create a Dance

Use loops, sound, and movement to choreograph a Dash dance routine.

Week 8
Show & Share

Students present what they’ve built — dance, journey, or story — with Dash to peers and teachers.

Primary Students - After School

Week 1
Getting Smart with Dash

Explore Dash’s features and Blockly interface through fun trial-and-error challenges.

Week 2
Sequencing Like a Pro

Design step-by-step programs to get Dash from point A to B with precision.

Week 3
Loops & Patterns

Use loop blocks to reduce repeated code — build patterns in movement and light.

Week 4
If/Then Rules

Create branching logic: “If Dash sees red, then turn.” Use buttons or props for decisions.

Week 5
Challenge Maze

Work in teams to plan and code Dash through a floor maze. Focus on breaking down multi-step algorithms.

Week 6
Dash Designer: Costumes or Accessories

Use recycled materials to design a themed look for Dash, then code an intro sequence.

Week 7
Mini Project Build

Plan and program a short Dash story or task using all learned concepts.

Week 8
Project Showcase

Present final Dash project — narrate flow, explain coding, and reflect on improvements.

© 2024 Accel Education.  All Rights Reserved. 

Scroll to Top